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Hydrowar > Arms Room > Gun Reviews > Super Soaker XP 70

Statistics


Marketed: 1998, 2003?, 2005
Classification: Carbine
Suggested Uses: Scouting, Casual soakfests


Dimensions: 17.25" x 3" x 9.25"
Weight Empty: 1.24 lb
Weight Full: 3.2 lb
Weight Pressurized & Filled: 3.52 lb
Pump Stroke Length: TBM
Pump Capacity: 1 oz
Pumps to 100%: 5
Reservoir Volume: 30 oz
Shots/Tank: 6 full, 50 burst (+1, 8 when pressured & filled)
Nozzle Size: 1.8 mm (1x)
Output/sec: 1.2 oz
Shot Time ≥ 70% range: 4 sec
Max Range:  35.5 ft

Performance Review
The XP 70 is the basic soaker, it's the modern SS 50... well sorta modern.  It's simple, and very easy to use.  But believe it or not, this is what makes this gun so good.  It's performance is average, but it's very durable, easy to handle, easy to modify, and lightweight too.  I would reccomend this as a good gun for younger kids and anyone looking for a fun gun for casual backyard soakfests.  It might be pushing it for your new grunts to be using XP 70s in your next water war, especially if the enemy's team primarily uses CPS weaponry; but I garauntee you there will be little to no jammed or broken weaponry if you're concerned about n00bs accidentily breaking your soakers.

It's probably a better idea to use the XP 70 as a scouting weapon or sidearm, but it can be used as a primary weapon for your grunts if you are playing in a soakfest or air pressure only game.  I should add that this weapon is one of the bes close quarter combat weapon out there.  This is primarily due to the fact that it's light, feels very balanced, and takes very few pumps to pressurize.  You can pump and shoot this thing at the same time to maintain a constant stream for almost 20 seconds.  The only thing that would have made this gun better at close range would have been a riot blast option.

When fighting with the XP 70
you should duck and run towards your oponent, being sure to get behind cover as much as possible until you're in range to fire back.  Once you're in range you have the advantage, especially over most CPS based guns.  Because they will have to be pumping like mad you can keep up a constant fire, leaving them running.  If you're faster than they are (which you should be if you're a scout) then you can catch up to them and soak them from behind.  I rarely encourage scouts to attack, but when the need arrives I have found that this is a good tactic.  One of the Vermin scouts in V2 (who's now a graduate of West Point) employed this tactic on the lead column of our pincer movement.  Although we took him by surprise he was able to duck and run to some hedges near us and lay down a constant surpressive fire all over our troops.


Structural Review
The XP 70 is a rather durable blaster, capable of taking a beating from whatever the terrain and battle conditions throw at it.  However, not only is it structuraly sound on the outside, but it's also very sturdy on the inside.  The XP 70's internals are simple, but they are very strong.  It is incredibly rare that anything will go wrong on the inside of this gun, and if it does it will be easy to fix.  Since I mentioned that, it's also interesting to note that the XP 70 is one of the easiest field strippable guns out there.  The nozzle cap, and that piece of plastic that you see behind the pump handle, both screw off, they are not glued on like on most guns.  If indeed your trigger gets stuck or some other problem happens with your blaster I predict you'll be able to fix it relatively quickly.  The original (1998) XP 70 had pvc pipes for internals that could actually be taken apart.  There were three different sections of pipe if I remember right.  This made it easier to clean out, but also decreased the amount of pressure that the pipes would be able to hold without breaking.  The new XP 70 (2005) has the pipes glued together.  This means that it can hold a greater internal pressure, making it more susceptable to modding.



Pros: Light weight, good weight distribution, takes few pumps to pressurize, can pump and shoot at same time to increase shot time

Cons: No riot blast (compared to XP 55, XP 65, XP 75)

Modding Potential: ||||||||||
Recommended Mods: None   Potential Mods: Custom strap, custom holster, nozzle drill


Capacity
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In. Durability
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Ex. Durability
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Power
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Range
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Soakage
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Shot Time
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Weight
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Overall Avg: 5
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Note: More bars = better, thus high bars in weight = less weight.

Recommendation: Yes


Known Color Variations



In Action Photos (click photo to view larger size):

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