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Tips
Always travel lightly armed, but with enough good
equipment. In a usual 10 man battle over a good 25 acre
neighborhood you won't need a machete, a compass, or normally even
binoculars. There are many times though, that I have needed these
utensils when fighting in forest, swamp, and dense fields. One
must be always prepared as a scout; not bring unnecessary items, but
definitely not underpack. A weapon is needed as always, a backup
is usually just bound to get in the way. If you forget things, or
are taking notes in a huge war of how strong the enemy's force is I
reccomend a pencil and paper. Be swift, yet travel silently like
a sniper; and only fire when fired upon or noticed.
Silent
Movement
Now, the secret of silent movement. You will look
pretty goofy doing it. If you do it right, no one will see you doing
it. When the battle starts, start off running down your route. If the
enemy team is made of a bunch of greenies they will be making a lot of
noise to cover your noise. After you have made it about 1/4 of the way
to the enemy fort, you need to begin moving silently, and quickly. Get
into about a half crouch. This will test the strength of your leg
muscles. Plant the heel of your foot, firmly, on the ground and move
forward on the outside of your foot. You should look like a monkey
running if you are doing it right. The "monkey run" will make a minimal
amount of noise. If you are in close proximity of the enemy and you
need to move, the key is weight distribution and how quickly you
distribute it. Try to put your foot underneath anything that will make
noise if you step on it. This includes twigs, large leaves, etc. After
you have moved a foot under anything that will make noise, slowly put
your weight down on that foot and relax the weight on the other. Repeat
this process over and over. The slower the better. It could take
several minutes to move just a few feet.
Make sure you don't have any loose gear that makes noise or will catch
on something. Don't wear anything reflective that can be seen. Silence
means nothing if your gear or something you have with you makes noise
or gives you away.
Evasion
If an enemy soldier doesn't see you and you would
like him to look a different direction, try chucking a large rock
towards where you would like him to look. Human instinct will get him
to look where the noise is. This should give you the opportunity for a
quick shot. This usually works a little too well. Caution - make sure
there aren't any other soldiers anywhere near where you are throwing
the rock.
Communication
Communication is paramount for any team or squad. A
scout or ranger squad should have good hand signals to show the other
members of their team what they can see or are intending to do without
making any noise.
To tell someone what you see-
Point to the middle of your chest for - "I"
Use two fingers and point to your eyes for "see"
Hold up the appropriate number of fingers to represent how many of the
other team you see
Point to the direction where you see enemy soldiers
To ask if another soldier sees anyone-
Point to the other soldier
Use two fingers and point towards your eyes
Hold one palm towards the sky
To tell someone what you hear-
Point to the middle of your chest for - "I"
Use two fingers and point to your ear for "hear"
Hold up the appropriate number of fingers to represent how many of the
other team you hear
Point to the direction where you hear enemy soldiers
<>To tell another soldier to give you cover fire-
Point towards the middle of your chest
Move two fingers in a scissor-like motion to simulate running
Point to where you are going to run to
Point towards the other soldier
Use your thumb and pointer finger to make a gun and fire with your
thumb
Hold up three fingers on your hand and count down 3, 2, 1
Your teammate begins cover fire and you move To tell the other soldier
to move in and you'll give cover fire-
Point towards the middle of your chest
Use your thumb and pointer finger to make a gun and fire with your
thumb as if it's the hammer on a pistol
Point towards the other soldier
Move two fingers in a scissor-like motion to simulate running
Hold up three fingers on your hand and count down 3, 2, 1
You begin cover fire and your teammate moves
Shooting
- a good or bad idea?
Your primary role as a scout is to locate the enemy,
not engage it. This is important to remember. However;
fighting off an enemy scout or ranger, or firing back at an enemy who
is chasing you is definitely a good idea. Do not fire unless you
have to. If you are being pursued then I urge you to run in an
extended zigzag like manner to base; but try a roundabout way to get
their unless they know where your troops are, or you are trying to lore
them in for an ambush.
Recommended
Equipment
- Camouflage
- Lightweight
Clothing
- Good
Running Shoes
- Binoculars
or Weapon Scope
- Lightweight
Weapon
Choosing
the Proper Weapon
Scouts do not need more than one weapon, because, as we just
established, a scout's primary role is to locate the enemy, not engage
it. The
most important factor in choosing a weapon is mobility. Do not
choose
a weapon that you can't run at top speed with. There is no reason
you
should ever take a CPS 2700, 3000/3200, or Monster XL with you on a
scouting mission. If you are operating in a wooded environment
make
sure your weapon is camoflauged with a good paintjob or camo
cover. Range is the second most important attribute your weapon
can have. This is because you want to engage your enemy quickly, eliminate
the threat, and move on. In elimination based gaming this is even more true, and
in 1hk games it is almost as important as mobility. In 1hk games
scouts are more apt to act as pointmen rather than true scouts, so in
1hk games if you can move quickly with a CPS 2000 I recommend using a
CPS 2000 or 12k/21k/10k. Range is of the utmost importance in 1hk
games.
There is no flat out correct answer, especially for any non elimination
based game. Make it your own, but choose a weapon with the
qualities identified above. I highly recommend scouts modify
their weapons to their own liking. This can be anything from
custom straps, to nozzle and power mods, but especially camoflauge and
reliability mods. DX has a Defender with a nozzle mod that allows it to
shoot 42 ft. This is an excellent example of a good scouting weapon.
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