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Deploying
Special Forces (originally written 9/12/02, revised 8/15/05)
What are Rangers?
Sometimes regular squads just won't get the job done in a war.
That's when you need to pull out you ace of spades, your elite.
Now, I will go ahead and say this; not everyone will be in a game of
this magnitude. These come about once in a while, Vermin Wars,
Doinator Wars, etc. In a 15 minute 8 v 8 capture the flag game
there really is no need for a sniper, let alone a whole squad of
rangers, you'll probably only need a scout/point man. In
those 20 v 20 or larger games with fortifications, patrols, bunkers,
and more you may need to send some of your forces on a specific
mission. Maybe a behind enemy lines knockout of their leaders or
communications base like in Vermin War 5. Either way you will
have to select the men for the job, and their rout. Usually, a
sniper operates alone, and doesn't have to call you on his cell phone
to ask, "Do you want me to take out the big guy with the CPS 3200,
or the short guy with the Max D 5000. Yet sometimes snipers, can
work together. First of all though, I want to point out there are
more special jobs then sniping. Sniping RARELY occurs in water
wars. You heard me say it, all you out there that call yourselves
snipers, are more then likely sharpshooters. If you really want
to look into sniping I suggest you read my Sniping Guide.
Sharpshooters are the first guys on the scene, they give you the most
bang for your buck, the biggest punch for pound. They are those
guys who can operate alone, but are team players, those who call in
long range hits with high powered CPS weapons. The goal of
sharpshooters, or rangers as I like to refer to them as, is to get the
dirty work done. If you're fighting in a big war and you need to
break through the enemy position send in your ranger squad to flank
them and send them running. A squad of rangers can be as little
as 2 if your team is small, or as big as 20 or more if you have a huge
war going on. The point being, you chose your elite sharpshooters
for your ranger squad and send them to break through or bridge critical
points and positions.
Analyzing and
Choosing Weaponry
Now that I've established that, lets get down to business. First,
analyze the mission at hand, is it a hit and run? A raid?
An assination plot? A flag capture? These need to be put in
your mind first. What is best for what mission varies. You
can't just send out a guy with a CPS 2000,
and two 12ks (See GNG's mods); you have to think things through.
What weapons are applicable to the game type you are currently
playing? If it's an elimination game then you should go with as
many CPS guns as you can bring. However, gaming rules, and or the
limitations of your team's arsenal may limit the ammount of power you
can pack. We often encountered this dilemma during the Vermin
Wars. We often compromised by sending out 2-3 guys with SS 100
mk2s and refill tanks for hold out guns, and 1-2 guys with CPS 1200s,
12ks, or 21ks. The "new and improved" 100 still gets a good 37 ft
of range, so we were still going with range as much as possible.
Always go for as much range as possible, unless you are fighting
in close range urban warfare, or thick underbrush. Now lets
get back in the game.
Grenades, do you need them? If you are taking out a bunker the
answer may be yes. If it is an open topped bunker it may be
easier to lob about 5 grenades at the same time in there then to try to
snipe off the guy in there who has a WMG or CPS 2500 or whatever it
is. Grenades are good for special situations, but you don't
really need them for direct battle.
Reccomended Weaponry
for Elimination Based Gaming:
Personally, Red Scorpion primarily uses SS 100 mk2s, Max D 6000s, CPS 1200s,
CPS 12ks (k modded 1200s), CPS 1500/1700s, and CPS 4100s
for primary weapons. This all has to do with preferences,
but I do reccomend those guns. Although most usual squads are set
up with different positions I think that your sharpshooters should all
have at least heavy assault rifles. Here's a list of the best
guns for Ranger Squads:
Light: SS 100 mk2,
SC 500 mk2, XP 150, XP 310, Max D 6000, Storm 2500
Medium: CPS
Flash Flood, CPS
Aquapack Devastator, CPS 1000, CPS 2100, CPS 1200
Heavy: CPS 4100, CPS 1500, CPS 1700, CPS 2000, CPS 2500,
CPS 3000, CPS 3200
Analyzing and
Choosing Additional Equipment
Once again, your equipedment depends on your surroundings and the
mission you're on. At least one person in your group always needs
to be carrying a pocket phillips screwdriver for repairs. If you
are playing any game that involves multiple or infinite lives (ie
anything other than 1hk), I'd also suggest that all of you carry extra
water in case you run out. You have two ways you can do
this. Either one person in your group is deemed the Ammunition
Officer, or each of you carry a little bit for backup. The way
you do this is up to you, but I tend to bring along some extra plastic
bottles filled with water and keep them in my backpack. If I'm
using an SS
100 mk2 I'll carry
classic SS reservoirs along because they will screw into my gun.
If you're in the deep forest you might need a machette. I would
not suggest using this if you're trying to sneak up on the enemy, not
only because using your machette is just as loud as trying to creep
through the underbrush, but also because you're focussing on using your
machette and not finding the enemy. I also find that a pocket
knife and some rope come in handy.
I want to stress the importance of the smoke bomb and
fireworks. I have a Sharpshooter in Red Scorpion who goes by Pyro
who is our Pyrotechnician. Fireworks can actually be
helpful. Smoke can act as a deterrent, or it can cause confusion
among the enemy ranks. I must warn you though, do not directly
shoot bottle rockets at enemy soldiers, that is not advised, and I am
not responsible for any likely damages to gear or people.
As far as clothing goes, once again, adapt yourself to your
surroundings. If you're fighting in
the streets and around apartments in the city use urban camo, if you're
in the woods use forest camo that matches the woods around you -
remember there are different types of woodland camo. Don't use
sandals, I recomend either running shoes (which I use) or combat
boots. Try to cover up your skin so you don't stand out,
especially in the woods. Gloves work well to cover your hands,
and camo facepaint is good for your face, but charcoal and ashes works
well too... just be sure to clean it off afterwards so it doesn't clog
your pores. That happened to me and I had a bad acne out
break! Haha.
You don't ever want to overload yourself when going into battle.
Rangers are to be fast and stealthy. Don't carry a gun you can't
run with. For some people they might be able to run easy with an MXL or a 3200, but
others might not be able to do that. Point being, never carry a
gun that's too heavy for you, and never carry so much equipedment that
it slows you down. Only carry the raw essentials. And
finally, radios or walkie talkies are a good idea in order to keep in
contact with your base, or the rest of your team.
Moving Out
Now for the initial deployment. I know I said this before, but
make sure your Rangers have walkie talkies or some form of
communications with you in order to stay in contact with the rest of
your team. Make sure your team has a good battle plan, and
then initiate it. If you wish, you may also lead it up. If
you are conducting this in hostile territory you may want to "leap
frog" about. Leap frogging is a popular maneuver with Red
Scorpion where one member goes ahead and covers the other to a set
location, then the other passes and does likewise, similar to
leapfrogging itself. Have designated jobs, have a pointman,
someone watching the right side, someone watching the left, and a rear
gaurd. That way you know what's ahead of you and behind you, and
you can take out anything in between. In both Dominator War 2 and Vermin War 5 I served as point man, even
though in V5 I was commander. Just
make sure you still have control of the rest of your team.
Urban Scenario
If you are battling in an urban area, like a trailer park, office
complexes, or just around apartments then camo is not an essential, but
I recommend greys, blacks, blues, and tans to be worn by all. You
can use the buildings as cover, remember it doesn't matter how well you
hide, its all timing. If someone is looking the other way you
could take off and silently sprint to the next building, don't wait
until they have passed to run the whole way. Never run a whole
entire area, it will give you away,
and you are more concerned about your destination and how fast you can
get there then any obstacles along the way.
Suburban Scenario
This is a common setting, not that many cars, a moderate amount of
buildings and a moderate amount of trees and shrubs. Remember
that if they are on the other side of a house you can always ambush a
patrol. If the patrol follows a certain pattern then wait behind
the corner, when you know they are coming your way have your forces set
up and take them out. As I said before, run only short distances
in hostile areas, the enemy will more then likely hear you
otherwise. Once you have taken out their perimeter defenses home
in on your target, if you have to go capture something then do it with
alot of planning. Battling smartly and ariving slightly late is
better then being unprepared and having more time to be spotted, though
generally its better to be early then late. Get to
your destination with time to spare and evacuate, but don't stress it.
Forested
As long as you can stay out of hostile territory it is ok for you to
run. Once you get there stay down, don't push it, and eliminate
enemy patrols as needed. Use only large trees as cover, don't
count on the smaller ones, enemies can be on different sides so stay
down none the less don't stand p behind it. Always have your
reargaurd and Pointman on alert for ambushes. Don't count on it
but watch for snipers in any perculier tress that you think you might
use if you were in their case. Most of all stay
down and watch for twigs and dry leaves.
Evacuation
If you are going after a flag then this is one time you really don't
need to worry about stealth evacuation. Take out any gaurds, and
then grab it and split. They can't chase you all, and since
everyone knows where to meet then you will more then likely loose
them. Meet at a general area, not your base just in case they
follow you. If you are on an assasination plot, or something
similar then use best stealth and try not to be seen. Have an
evac tam and a rondevou point. Make sure you have good cover if
you are being trailed. It would be a good thing if you were in
some cases, because you could radio in that you are being harrased, and
have an ambush set up (greeting party) |
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